Lockdown: Undead

Seven ways in, no way out. Hold the building, round after round, and spend your points well.

Lockdown: Undead

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About this game

Lockdown: Undead is a round-based survival shooter played in one building with seven separate ways into it - a blast door, a boarded door, a floor vent, a collapsed wall, a service door, a breach tunnel and a sewer grate. Every one of them is a problem, and you cannot watch them all. Each round sends a fixed number of hostiles at those entrances and does not end until they are dealt with. Between rounds you spend points at stations placed around the building: an ammo cache for reserve rounds, a med station for health, an armoury bench to upgrade the pistol, a weapon cache for something heavier, and a stim station for vitality. Points are finite, so what you buy in round four decides how round eight goes. Three weapons are in play - the M9 Sentinel sidearm, a 12-gauge and an SMG - and swapping between them at the right moment matters more than any of them individually. The shotgun owns a doorway; the SMG owns a corridor. Integrity is shown as a number and it is the honest one to watch. When it drops, so does the building's ability to funnel anything.

Screenshots

The Lockdown: Undead title screen in red on black, with Play and Settings.
Title screen
A first-person view down a dark corridor toward a hazard-striped doorway, rifle raised, with the round counter and ammunition on screen.
Round 1

How to play

WASD to move, mouse to aim, click to fire. Number keys 1, 2 and 3 switch between the M9, the 12-gauge and the SMG. R reloads. Shift to sprint. Spend points at the stations between rounds - ammo, health, weapon upgrades and vitality. Watch which entrances are open rather than trying to cover all seven.