Game guides

Most games on SyphonGames can be picked up in seconds, but the bigger ones have a lot going on under the surface. These guides are written by the people who make the games, and cover what the menus do not: how the systems work, what to do first, and the habits that win.

  • Playing online with friends

    How online play works on SyphonGames: room codes instead of accounts, which games you can play together and how many people each one holds, public matches, and how the site keeps online play safe with no chat and filtered names.

  • Keepsies: a guide to mibs, marbles and the eight Rings

    How to play Keepsies: choosing your first mib, the eighteen types and what beats what, catching mibs with the right marble, the eight Rings and what each Taw unlocks, the Cullet, the High Four, shiny and legendary mibs, and trading and battling friends.

  • Little Bubbling: a guide to brewing, selling and staying out of the cells

    How to play Little Bubbling: growing herbs, the brewing stations, mixing effects and what makes a potion valuable, bottling, winning customers and making deals, keeping clear of the Excise, the night trade, ranks, staff and playing with friends.

  • Syphon's Slap Arena: how to slap harder, defend and win the Slap League

    How to win in Syphon's Slap Arena: what makes a slap hit harder, the four power tiers and the Newton meter, guarding, parrying and ducking, counters, stamina and daze, how a round is decided, the twelve fighters of the Slap League and playing online.

  • Chaos Island: how to survive every disaster

    A survival guide to Chaos Island: all fifteen disasters, where and when each appears, what keeps you alive, plus the power-ups, scoring and the eleven Chaos Mode minigames.

  • Camp Kindling: a guide to your first nights

    How to survive Camp Kindling: 66 Nights. Feeding and growing the campfire, the six fire levels, the Brambleman, wolves and Troop raids, rescuing the four campers, roles, and playing with friends.

  • Tall Tails: a fishing guide

    How to fish in Tall Tails: casting, bait and lures, fighting a fish without snapping the line, how weather and time of day change the bite, the six worlds and when they open, and how to find the legends.

  • Contrail Cup: planes, stages and racing tips

    A guide to Contrail Cup: how to fly the gates cleanly, earn boost with Perfect gates and starts, which of the nine planes to pick, what to expect on all six stages, the four difficulties, Time Trial medals and the Cup Score.

  • Pulsar League: a beginner's guide to rocket football

    How to play Pulsar League: managing boost and boost pads, jumping, dodging and your first aerials, rotation and defence, demolitions, all six modes including the Rumble powers, training drills, the Pulsar Cup and playing online with a party.

  • Packfall: playing with your dog, and staying alive

    A guide to Packfall: the drop, looting, the six weapons and three attachments, armour and medkits, how to use your companion dog in a fight, the three battlegrounds, and the three Arena modes.

  • Acheron: a guide to your first escape

    A guide to Acheron: how a run works, the six weapons, the eight Signals and their boons, the four regions and their bosses, what every reward behind a door is for, the people of Undertow Station, and the Static Pact.

  • Secret of Rapture: a spoiler-light guide

    A guide to Secret of Rapture, the longest game on SyphonGames: the nine party members and how to find the four hidden ones, elements and weapons, limit breaks, how karma works and what it changes, the side games and secrets, and how long it all takes. No story spoilers.

  • Veyrfall: a tactics guide to the Broken Dominion

    How to win battles in Veyrfall: The Broken Dominion. Momentum and action points, high ground and cover, the Veyr wheel and rift surges, the Ashen Company and its six classes, the enemies, gear that teaches abilities, and every mission in the campaign.

  • Greenside: a golf guide to all nine holes

    How to play Greenside: the eight clubs and how far each one goes, the two-press swing meter, curving the ball in flight, wind, what sand, rough, water and out of bounds cost you, and notes on all nine holes.

  • Road Riot: a guide to fighting, racing and staying out of handcuffs

    How to win in Road Riot: the career and how events unlock, prize money and repair bills, punches, kicks, stamina and the three weapons, police heat and how to avoid being busted, all seven bikes, the five locations and the riders who will come for you.

  • Blackjack basic strategy: when to hit, stand, double or split

    Blackjack basic strategy with Syphon's Blackjack: every hit, stand, double, split and surrender decision, plus the rules, insurance and the side bets.

  • How to play Texas Hold'em: hands, odds and position

    A beginner's guide to Texas Hold'em: how a hand runs, the hand rankings, which starting hands to play, position, pot odds, and how to beat each kind of regular.

Looking for something to play rather than read about? Browse all categories or search the games. Every game page has its own controls and a description, and the guides above go further for the games that need it.