Gravity Breaker

Launch a probe and let gravity do the steering. Bend the shot around suns to hit the beacon.

Gravity Breaker

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arcadeSyphonGames

About this game

Gravity Breaker is a physics puzzle about aiming at something you cannot hit directly. You launch a probe with a set angle and power, and from that moment you have no control at all - the planets, moons and stars do the steering. Each level places a beacon somewhere the straight line does not reach: behind a gas giant, on the far side of a sun, or past an event horizon that will simply eat a shot that goes too close. The solution is always a slingshot - using a body's pull to bend the probe around it and out the other side with more speed than it started with. The levels are named for what they teach. First Light and The Bend introduce the pull; Moon Kick adds a second body to work with; Over the Wall puts the target behind a giant; Slingshot makes the gravity assist compulsory. Later systems - Twin Suns, The Broken System, Event Horizon - stack the bodies until the trajectory is genuinely hard to picture. Failed shots are described rather than just failed: the probe shattered, burned up in the corona, was consumed, drifted beyond the system, or simply ran out of momentum. Each tells you what to change.

Screenshots

The Gravity Breaker title beside a bright star: Bend the universe, hit the impossible, with Enter Game.
Title screen
The first level, First Light: a shot lined up across open space past a planet, with the launch power bar at the bottom.
First Light
A shot curving through space after launch, trailing light as gravity pulls it off line.
Bending the shot

How to play

Drag from the launcher to set angle and power, then release to fire the probe - after that you have no control, so the aim is everything. Use the gravity of planets and suns to curve the shot toward the beacon. Recall the probe to try again. Watch the failure message; it tells you what went wrong.