Sneaky McSneakface
Top-down stealth played entirely for laughs. Operation: Probably Legal.
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Sneaky McSneakface is a top-down stealth game that refuses to take itself seriously for a single line. The briefing for the first mission describes the objective as a warehouse, and the warehouse as suspicious, and leaves it there. Underneath the jokes it is a real stealth game. Guards patrol fixed routes with visible vision cones, and the cones are the whole puzzle - timing a crossing between two sweeps, using a corner to break a line of sight, waiting rather than running. Getting seen is not instantly fatal but it is never what you wanted. The missions escalate properly. A Very Suspicious Warehouse teaches you to move; The Hallway of Doom teaches you what being watched looks like; Keycard Shenanigans adds coloured doors and the cards that open them; and Absolutely Normal Laboratory has a vault that the game insists is shut for legal reasons. The guards have names - Gary, Dave, Steve, Brenda, Nigel - and the game tracks whether you finished undetected and how long you took, so there is a reason to go back and do it properly rather than merely finishing it.
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How to play
WASD or the arrow keys to move. Stay out of the guards' vision cones - they sweep on a fixed pattern, so watch before you commit. Walk rather than dash when you need to stay quiet. Pick up keycards to open doors of the matching colour, then reach the extraction point. Finishing undetected is tracked separately.


