Sigilclash
An elemental duelling card game with a deck builder, a forge and a campaign to work through.
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Sigilclash is a duelling card game built on sigils and elements, where each card belongs to an element and the match is about the interactions between them rather than raw numbers on the card. There is a campaign that moves through a set of regions, and a Quick Duel for a single match without the surrounding structure. Between duels you have a deck builder for assembling what you take in, and a Sigil Forge for making and upgrading cards using essence earned from play. An encyclopedia documents what everything does, which matters in a game where the interactions are the point. The collection fills as you play, and there is a rank that tracks how far you have got. Daily rewards give a reason to come back, and a lore archive carries the setting for anybody who wants it - it can be ignored entirely if you would rather just duel. It is the deepest game on the site by some distance and the one that rewards reading. The encyclopedia is worth opening early; a deck assembled with the elemental interactions in mind beats one assembled from whatever looked strongest.
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How to play
Click or tap a card to play it. Build a deck from the Deck Builder before a duel, and use the Sigil Forge to craft and upgrade cards with essence. The Encyclopedia explains what each sigil and element does. Progress saves to your browser.


