Drakonia guide: hatching, care, missions, battles and evolution
Updated 1 November 2026
Drakonia is a dragon-raising game set in a lair on an island in a sea of lava. You start with one egg and room for three dragons. Warm the egg, hatch it, then feed, clean and train your dragon, send it on missions, and evolve it into an Ancient Dragon. This guide explains every number that matters, including the one thing the game will not forgive: neglect.

Getting around
Drag to rotate the view and scroll to zoom. The selected dragon or egg always sits in the middle of the island; pick another slot to bring it forward. The Lore button in the header opens the game's own notes, and Save gives you a backup code you can keep. The game also saves automatically in your browser.
Hatching an egg
Select the egg and choose Warm Egg. Hold the heat button to raise the temperature and let go to let it fall. Keep the bar in the green safe zone, the middle of the range, for a total of 20 seconds. Time in the safe zone counts up; time outside it slowly counts back down, so overshooting costs you. Short taps hold the temperature steady more easily than long presses. When the 20 seconds are done, the egg hatches and you name your dragon.
Every egg is one of six types: Ember Drake, Frost Wyrm or Verdant Drake (common, six eggs in ten), Shadow Serpent or Storm Wyvern (rare, three in ten), or the legendary Aureate Wyrm (one in ten). The type sets your dragon's colours and breath, and every dragon is also randomly built, with its own horns, spikes, frills, wings and proportions. Type does not change how it plays.
Looking after a dragon
A dragon has health, hunger, happiness, cleanliness and energy. While you are playing, hunger, happiness and cleanliness drop steadily, and a well-fed dragon goes hungry in under an hour. While you are away they drop far more slowly, but they still drop.
- Feed: drag the fruit to the dragon's mouth. +25 hunger and +5 health. Each meal uses one food and leaves a mess. You start with five food; the + beside it buys five more for 10 energy.
- Clean: clears the mess for +30 cleanliness. Only possible after it has eaten. Left dirty, a dragon's happiness falls fast.
- Pet: swipe across the dragon for +15 happiness.
- Rest: +40 energy.
Health is what matters most. A dragon heals by itself while its hunger is above half and its energy above 30, and loses health while its hunger is below 15. Levelling up also restores its health and energy to full.
Neglect is permanent
If a dragon's health falls below 20 it becomes critical, and a dragon left critical for seven days dies and is gone for good. This counts while you are away too. Before a long break, make sure every dragon is well fed and healthy: a full stomach buys you many hours before health starts to fall, and the seven-day clock only starts once it is critical.
A dragon on a mission does not get hungry while it is away, which is a handy way to keep one safe for a few minutes.
Energy, missions and exploring
There are two kinds of energy. Each dragon has its own, which it spends to go on missions and fight, and you have a shared supply, shown in the header, which you spend on food and exploring.
Missions send a dragon away for a while. Departing costs the dragon 20 energy; success brings back shared energy and experience, and failure brings it back wounded (−30 health):
- Scout the Borders: 30 seconds, 90% success, 20 to 40 energy and 15 XP.
- Hunt for Prey: 1 minute, 70%, 30 to 60 energy, 2 to 4 food and 30 XP.
- Raid Enemy Camp: 2 minutes, 50%, 80 to 150 energy and 60 XP.
- Deep Expedition: 5 minutes, 40%, 150 to 300 energy, 100 XP and a one-in-five chance of an egg.
Every level adds 1% to a mission's success chance, and a Greater Dragon gets 5% more and an Ancient Dragon 10%. Early on, Scout and Hunt are the safe earners; Hunt also solves food.
Exploring costs 20 shared energy and rolls a random event: energy, food, a mysterious egg, experience or happiness for your dragon, sometimes bad luck (lost supplies or a sickly meal, −15 health), a rival dragon to fight, or, if you are ready for it, the Colossus.
Eggs and the stable
You have three stable slots. Eggs found by exploring or on expeditions go into your egg bag, which holds 20; open it to put an egg into an empty slot, or throw away ones you do not want. To make room, a dragon or an egg in the stable can be released for good.
Battles
A battle costs the dragon 25 energy and needs at least 30 health. You choose claw, bite or breath: claw beats bite, bite beats breath, and breath beats claw.
The rival picks completely at random, so no choice is better than another and there is nothing to read: every battle is a one-in-three chance of each result. What you can control is what you risk:
- Win: 30 XP plus 10 per rival level, extra shared energy, and only 5 to 9 damage.
- Draw: 15 XP, a little energy, 5 damage.
- Lose: 10 XP, a little energy, and 15 to 29 damage.
Every battle earns experience, so they are worth fighting, but only with a dragon that can afford a heavy loss. Rest and feed between fights.
The Colossus
If all three of your stable slots hold dragons that are at home and healthy (more than 40 health and 25 energy each), exploring can bring a Colossal Dragon to the lair. You can flee, which costs up to 50 shared energy, or fight a best-of-five of claw, bite and breath; the first to win three rounds takes it, and a tie after five rounds counts as a loss.
- Win: all three dragons gain 200 to 299 XP, which is often several levels, you gain 100 to 149 energy and earn the Colossus Slayer accolade. Each dragon loses 20 health and 30 energy.
- Lose: all three lose 40 health, all their energy and 30 happiness.
As with every battle, the boss chooses at random, so it is close to a coin flip. Fight it with three healthy dragons and the reward is the fastest experience in the game.
Levels and evolution
A dragon needs 100 XP per level to reach the next (100 for level 2, 200 more for level 3, and so on), and every level-up fully restores its health and energy. At level 10 it can evolve into a Greater Dragon, and at level 25 into an Ancient Dragon. Each evolution makes it bigger, adds wings and a glowing aura, and improves its mission success.
Ready to play?
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